Japanese developer PlatinumGames went through a rough patch with the launch of Babylon's Fall. The game published by Square Enix was the studio's first attempt at a live service title and it failed spectacularly, to say the least. Despite a potentially intriguing setting, the execution was severely lacking, leading to poor critic reviews and extremely low player numbers. Francesco De Meo opined that a lot of the problems had to do with monetization: Where the monetization, Battle Passes, and GaaS features have impacted the game the most, in my opinion, is where it mattered the most in a PlatinumGames action […]
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