The Elder Scrolls 4: Oblivion Remastered is a fascinating idea: to bring the original game engine to the modern era, with strategic changes made to gameplay - but with the lion's share of the actual remastering handled by an Unreal Engine 5 wrapper. The concept is nothing new, of course. We've seen it work out beautifully in a game like Bluepoint's Shadow of the Colossus and we've seen it work less than optimally in something like the Grand Theft Auto Trilogy Definitive Edition. Bethesda Game Studios' collaboration works in the context of delivering a fully modernised take on the classic original, but problems from the original game persist into the remaster, while performance overall has massive, highly distracting problems. You may be fine with that if you're OK with the 'jank' historically connected to BGS games, but we are not.
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