Shortly following the unveiling and release of The Elder Scrolls IV: Oblivion Remastered, the legion of Elder Scrolls modders jumped on it to see what could be done. There seems to be good news: since the game logic still runs on the original Gamebryo engine, several of the mods made for the original game are being ported and appear to be working. The usual Bethesda plugin structure based on .esp files is also intact, so users can simply add new mods (.esps) to the data folder and then make sure to also add the .esp name to the plugins.txt file. […]
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