It's been around six and a half years since the NVIDIA PhysX SDK went open source under the 3-Clause BSD license. However, not all of it was actually open source. This changed only recently, with the release on GitHub of the GPU simulation kernel source code. Here's the message shared by NVIDIA, along with the release of the shader implementation of the Flow SDK: We’re excited to share that the latest update to the PhysX SDK now includes all the GPU source code, fully licensed under BSD-3! With over 500 CUDA kernels powering features such as rigid body dynamics, fluid […]
Read full article at wccftech.com/nvidia-physx-and-flow-are-now-fully-open-source/
Hence then, the article about nvidia physx and flow are now fully open source was published today ( ) and is available on Wccf tech ( Middle East ) The editorial team at PressBee has edited and verified it, and it may have been modified, fully republished, or quoted. You can read and follow the updates of this news or article from its original source.
Read More Details
Finally We wish PressBee provided you with enough information of ( NVIDIA PhysX and Flow Are Now Fully Open Source )
Also on site :
- Nvidia expands AI empire with Groq licensing deal, poaching startup’s top execs
- What we've been playing, Christmas Day edition - "hope I don't disgrace myself"
- A love letter to Banjo Kazooie's Freezeezy Peak, (probably) the greatest Christmas level of all time
