Earlier this month I had the chance to check out Remedy's forthcoming Control spin-off game FBC: Firebreak, which casts you as a bunch of weaponised office gremlins fighting the extra-dimensional Hiss and other "paranatural" lifeforms in the corridors of the Oldest House. The game is a co-op first-person shooter, which is a bit of a departure from the likes of Alan Wake 2. How, if at all, has Remedy had to change to make a game like Firebreak? Have they, for example, hired up a bunch of seasoned FPS devs? I put the question to game director Mike Kayatta and Remedy's comms director Thomas Puha.
Read more
Read More Details
Finally We wish PressBee provided you with enough information of ( Can the creators of Control really make a great multiplayer FPS? Remedy talk hiring and firefighting )
Also on site :
- Today’s NYT ‘Strands’ Hints, Spangram and Answers for Monday, June 9
- Israel blocks Greta Thunberg’s ship from reaching Gaza, group says
- Original ‘Hamilton’ Cast Member Reveals What Entire Cast Was Saying at the Reunion (Exclusive)