The latest versions of the Unreal Engine 5 feature systems designed to prevent shader compilation issues, but they reportedly don't work well without additional work from developers. During their weekly podcast, the tech experts at Digital Foundry went over a recent blog post shared by Epic on the Unreal Engine official website detailing why shader caching stuttering issues occur, highlighting how the shader compilation process designed in the past reached a breaking point in Direct3D 11 with the increase in shader code, and how it was addressed in modern APIs like Direct3D 12 and Vulkan with the introduction of PSOs, […]
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