Being a huge fan of the Monster Hunter series, rumors of FromSoftware working on a similar experience based on Elden Ring got me quite excited. When Elden Ring Nightreign was announced, however, I have to admit I wasn't particularly excited about the little that was shown, as I felt that the trademark FromSoftware gameplay mechanics, like the weighty combat and in-depth exploration, weren't really a good fit for a game that looked to be all about exploring maps as quickly as possible to power-up and survive the final boss encounter. The more I learned about the game, the more I […]
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