Following the new delay, Ubisoft is throwing Assassin's Creed Shadows fans a bone in the way of a new deep dive into the exploration part of the game. Game Director Charles Benoit reckons the studio won't hold the player's hand too much, unlike previous installments in the franchise: We didn't want to hold the player's hand too much with icons and markers. We wanted to craft an open world where information was key and would become a form of reward. This made sense in the context of playing a shinobi and fighting for information. In Assassin's Creed Shadows, information is […]
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