Judas has reactive difficulty, evil dentist chairs, and a giant robot dog for fast travel ...Middle East

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Judas has reactive difficulty, evil dentist chairs, and a giant robot dog for fast travel
Following up yesterday’s news on Ghost Ship Games’ upcoming Judas, courtesy of the Ian Games Network, another interview with the Friends Per Second podcast, via SkillUp on YouTube, has shed light aplenty on the upcoming Bioshock-ian FPS game. The hosts played the game for 5 hours at Ghost Ship Games in Boston, then interviewed director Ken Levine. Here’s a crunchy chipstick of a take to kick things off with; Judas is, says Ralph of SkillUp, “Definitely not Bioshock in space”. I...haven't played it, have I, so I'll put my cynicism in its horrible little cage for a bit. Aesthetically, at least, Judas does look to have a lot going for it. Not least because of the giant robot dog that takes on

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