After a few hours, Nightingale feels like one of the weirder Elder Scrolls RPGs ...Middle East

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After a few hours, Nightingale feels like one of the weirder Elder Scrolls RPGs
The major thing Inflexion's fantasy survival sim Nightingale gets right is that it makes procedural generation feel like sorcery. "Procgen" has become a ubiquitous concept in game design and especially survival game design, and I fear we've all lost sight of how magical it is to summon a landscape full of idiosyncratic flourishes from a hidden dataset. It's partly, in fairness, that many semi-randomised settings feel indistinct, smooshed together with little of the character you'd get from a "hand-made" environment and setting. Nightingale slices through the ennui in a couple of ways. One is that this is a relatively storied and text-driven survival experience, with a self-summoning fai

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