That DLC apparently impressed Konami so much that Evil Empire was handed the reins to Castlevania's revival – Castlevania: Belmont's Curse is ample proof that was the correct decision.
Rose is fairly one-note. Headstrong at first, after being humbled by her hubris she matures as she hones her skills throughout the game.
Thankfully, a strong cast of supporting characters play to Rose's strengths, so that while the overall story may be nothing new, the journey itself is. All are wonderfully voice acted, breathing life into an otherwise somewhat stilted tale.
Initially, I was somewhat disappointed by both.
Thankfully, upon entering Dracula's Castle, Belmont's Curse really comes into its own.
As well as combat abilities, some of them reward you with traversal abilities such as dashes, grapples and double jumps that are necessary for exploration, but also often very useful in combat.
The castle is full of puzzles to solve, and the majority of the bosses require you to piece together clues to reach.
In a sense, Belmont's Curse has an air of Outer Wilds about it, in that you could theoretically blitz through the entire game in no time if you have the information, and how your playthrough unfolds comes down to what you come across and how you think about things.
But from a rocky start, exploration turned out to be my highlight of Belmont's Curse, and right to the end I'm still scratching my head trying to figure out how to clear those last few corners of the map.
Enemy variety goes up, as does the challenge. Routinely, you are required to juggle landing your attacks on one enemy with dodging and parrying attacks from others, all while avoiding traps and spikes.
Which is why, again, I found so many bosses somewhat disappointing.
Some bosses lean into the glut of mechanics on offer. One particular highlight sees a boss flee through a mess of traps and ledges, testing your platforming ability between phases.
There are no bad boss fights by any means, but a real showcase of what the game is capable of like this has the unfortunate side effect of making many other bosses appear dull in comparison.
Furthermore, the open nature of exploration meant that I ended up fighting one or two bosses perhaps a bit later than I should have, effectively trivialising what may otherwise have been a more engaging fight.
And while I understand that Evil Empire needed to adapt to the Castlevania formula, I do feel as if it could have flexed its muscles a bit more – ironically, out of the Castlevania bosses to feature in both Belmont's Curse and Dead Cells, I found their encounters in the latter to be superior.
But while those highs are certainly prevalent throughout, they serve to accentuate some underwhelming lows.
But regardless of these nitpicks, I am always delighted when a game I've spent months looking forward to lives up to expectations, and here we have a prime example.
Evil Empire was the obvious choice to bring the series back, and it has paid back that trust in spades, creating a game well worthy of Castlevania's 40th anniversary.
Castlevania: Belmont's Curse releases on 15 October 2026.
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