I definitely suck at Iron Bramble's metroidvania grappling hook platforming, but it's cyber-gothic megastructure world has me hungry for more ...Middle East

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If it ain't broke, why fix it? That seems to be the thought process behind Iron Bramble, the next game from the devs behind Rusted Moss. Like its predecessor, Iron Bramble is a pixel art metroidvania, one where you have a grappling hook that lets you swing about the place at rapid pace, only this time the setting is a "cyber-gothic megastructure" and you play a story-eating demon (?) woman in a world where humanity's flesh bodies have all died out and their souls now reside in metal, robotic husks.

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