I felt that, while EA was taking steps in the right direction, those steps were rather too small, with Ultimate Team's monetisation remaining an unfortunate blight on the game.
In making EA Sports FC 27, EA appears to have mistakenly heard the exact opposite.
As if it was not mind-bogglingly greedy in and of itself to charge £139.99 for the pleasure of getting an even more extreme head start in the game's many modes, it was a pre-order exclusive, only available until the end of August to try and goad players into purchasing in fear of not missing out, which is pretty shameful to say the least.
Sure, the corners are slightly different, the AI movement has been tinkered with – I actually think this is a downgrade on last year's game – and dribbling has been tweaked all in the name of the now-yearly 'more authentic gameplay.'
The same meta dominates this year's game, as it did last year and in the year before.
Every match slowly melds into one. The same players, the same formations, the same tactics. We may as well just be simulating all these games.
On paper, The Grounds introduces exactly what players have wanted for years.
In practice, my impression of The Grounds is that EA must have seen the popularity of The City and picked up their own knock-off at a petrol station on the way home.
Nobody really liked Volta, so it was remade into Rush. Rush was then forced upon us via Objectives in Ultimate Team, and now Rush-adjacent small-sided games are back again in a marginally different form alongside basketball hoops and the like.
A small joy is that Kylian Mbappé has seemingly done his own incredibly stilted voice acting, which is surprisingly endearing for a megastar that's often, perhaps unjustly piled upon.
The Grounds is a luxury game mode. It's the kind of thing you add in when everything else is great, and you want to give the players something new to play around with as a treat.
What baffles me even more about The Grounds as a choice for a new game mode is that it stars Alex Hunter, our hero from FIFA 18 and 19's The Journey mode, as a mentor of sorts.
Now, every year when these issues arrive, the developers get plenty of flak – that they're bad at their jobs or don't care about the game, and I want to defend them.
It suggests to me that EA FC is kept afloat by talented developers making high-quality assets and game modes, but who are routinely let down by those above them, making decisions that never seem to leave anyone happy.
For the last however many years, every FC game has been basically the same on the gameplay front.
Clubs is basically the same. Career Mode got its customary couple of new features. But these are all largely inconsequential.
Look at ARC Raiders. A £40 game that released not even a year ago whose community is up in arms at the lack of content over the course of mere months, not years.
That charges you £100, really, if you want to be competitive with everyone else who has spent £100 to get a head start on you. Or £140, because that old head start doesn't go far enough anymore.
What I originally wrote next read that, deep down, I love EA FC. But that's not true. I love, or rather loved, FIFA.
Not to be all 'old man yells at cloud' here, but do you remember when your first Ultimate Team squad was a mishmash of Bronze and Silver players with a couple of Golds? The struggle to earn those first Packs made it feel like a genuine achievement.
FIFA used to be so much more than the overly monetised husk that EA now uses to bleed its fans dry every September.
There's a reason why so many people are currently replaying Career Mode in FIFA games from a decade ago, or modding PES 2021 to within an inch of its life.
I hope EA Sports FC can redeem itself in the years to come, but for me, the way EA continues to eschew meaningful gameplay changes in favour of increasingly insatiable monetisation means I've all but lost hope that the FIFA I once knew will ever be coming back.
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