FF7 Revelation is bigger than open world – "it's a whole planet," says director Naoki Hamaguchi ...Middle East

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As well as previewing a short demo of the game at Gamescom, I had the chance to sit down for a chat with Hamaguchi-san, where among other things, we discussed bringing the world of FF7 to its intended scale.

"I think one thing I'm really proud of – and I think we've achieved something quite unique here with the way the game's structured – is that I think almost no one else has ever done an open world gaming experience that feels like it's a whole planet," Hamaguchi began. "We have done that."

"There's lots of really great, really famous open world games out there. I think most of them, though, take place in a certain region or area, a restricted area, and it's not as if it's a whole world if it's one part of a bigger location."

"I think getting that balance is such a fine line you've got to walk. If we made it at a real planetary scale, then getting anywhere would take way too long, and you'd be flying in the airship for hours. 'Are we there yet? No, it's still several hours before we get to the region.'

"You kind of have to get it at that sweet spot where you're starting to go, 'Yeah, I'm travelling a long way here, this feels like a long trek,' but then you get there and it's not that much stress and you can get on with the game.

At this point, Hamaguchi-san asked me what I thought about my experience with the Highwind, but my demo was not scheduled until the next day.

Final Fantasy 7 Revelation releases on 8 April 2027 for PC, PS5, Xbox Series X/S and Nintendo Switch 2.

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