I don’t know whose dreams Memoirium warps into action-RPG soulslike levels - it may not even be the player character’s - but whoever they are, they need to lay off the post-10pm Babybels. Besides being filled with chair-wielding thugs and hornfaced monsters, this blocky sleeprealm is lousy with the kind of shattered fantasy geometry that could send an innocent dodgeroller tumbling fatally off a hundred-foot-high-ledge. Also, the ledge is a giant sword.
Such was just one of my deaths in Memoirium’s generously proportioned demo, which is available now on Steam ahead of the game’s launch this Thursday. Even in these introductory stages, it’s clear that the subconscious you’re stuck in probably doesn’t belong to a contented vicar, opening up with a void-ravaged cemetary before routing you across a crumbling statue into a cultish school. Mundane respite, however, is available through Memoirium’s unusual take on bonfire rest spots: a bedroom that, resources permitting, you can furnish and decorate to your liking.
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