What's the next logical games industry career step after being a cinematic director on Deus Ex: Human Revolution, a lead cinematic consultant on XCOM: The Bureau, and a director at Ubisoft Montreal working on Assassin's Creed Unity and the recently reborn 1666: Amsterdam? If you answered "explore abandoned convents in Canada with a camera crew, proceed to make a horror game about it", then you are clearly Jesse Malcolm Sweet, developer of Sisters of Solitude, and I'll thank you to keep your nose out of my drafts. G'wan, get thee to a nunnery!
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