Yesterday brought the news that Microsoft were cutting 1600 staff, spinning out four studios, and finding a further 1600 jobs to cut in the year to come. Xbox CEO Asha Sharma said in an email to staff that she was "making reductions" and "shifting investment to focus on higher priority projects".Today, we're starting to learn what those cuts mean for the teams that Xbox retained, and the projects they were working on. The most public and immediate of these is Elder Scrolls Online.
In January, Zenimax Online Studios, the makers of Elder Scrolls Online, announced they would be ditching yearly expansions and moving the MMO to a seasonal release model. The team were just two days ahead of releasing Season One when Xbox hit them with layoffs so severe the release roadmap needs to be rebuilt.
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Hence then, the article about xbox layoffs mean that elder scrolls online s roadmap is shifting just two days before season one s release the plan put in place for the mmo after the last round of cuts was published today ( ) and is available on Rock Paper Shotgun ( Middle East ) The editorial team at PressBee has edited and verified it, and it may have been modified, fully republished, or quoted. You can read and follow the updates of this news or article from its original source.
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Finally We wish PressBee provided you with enough information of ( Xbox layoffs mean that Elder Scrolls Online's roadmap is "shifting" just two days before Season One's release... the plan put in place for the MMO after the last round of cuts )
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