Rayman Legends Retold preview: From the weird to the wonderful, Ubisoft tries everything to revive the armless icon ...Middle East

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And now, Ubisoft has dusted it off, and the developers are not pulling any punches in this latest attempt to revive Rayman.

For now, though, Ubisoft would like you to play Rayman Legends again in this new form. I travelled to Ubisoft’s office in Woking to play about an hour of the game, and let me tell you, if you liked this game back in the day, it is still exactly the same at its core.

Ubisoft has added a few new things, too, ranging from the weird to the wonderful, to give returning fans some fresh experiences. I got to see some of the new content in this demo, so let’s run through them, shall we?

One of the things they've added is a series of flying levels, which are a bit weird, to be honest. In these new parts of the game, you switch into a 3D perspective, and you have to fly these giant dragons away from the camera with all these Teensies on your back.

If the original game is stuck firmly in your memory, this addition may seem very random. It doesn't even necessarily feel like the same game, but the developers are obviously trying something. They clearly want to get these assets to work in 3D.

They've also added cutscenes, which they didn't particularly have in the original game (which was limited to having the little 2D characters warbling some gibberish to each other). The new story scenes look pretty good, not far off what you’d see in an animated feature film, and they’re fully voiced too.

We didn't get to see this, but they've also added four more of the musical levels, which will be wonderful music to the ears of returning players. These levels, where you have to land your jumps and your punches in time with a licensed tune, were a legendary feature in the original game.

You'll see the music levels a bit more regularly, too. You don't have to finish a whole level to get to a musical bit, which is very welcome indeed.

This new world is a huge positive for fans, too. It proves to me that the people making this game have not only remade the original one, but, in doing so, they’ve relearned the skills to make a new Rayman level, which can only bode well for the future.

As I played the not-new stuff, I found myself very much enjoying revisiting the original platforming levels – even when I knew where to expect a collectible, I still felt a thrill when I heard that ‘ooh’ sound. And I still felt very proud when I cleared a level with a full collection of Teensies.

As a whole package, it basically feels like Ubisoft has added all this nice wrapping paper around what was already an excellent game. So yeah, I look forward to playing it again with all this extra glitter on top. And if it paves the way for an all-new Rayman game, you can count me in for that too.

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