And you would be right. Or rather, you would be right to an extent.
Developer Little Chicken Game Company is open about its influences, but in Moonlight Peaks these influences are deftly woven into something almost in a genre of its own.
The Moonlight Peaks you see today is very much the product of years of work, combining original ideas and life sim inspirations into a cohesive project.
The Little Chicken team eventually settled upon a troika of concepts to build their game upon: decorating, romance and, of course, farming.
"We really see that players in this genre really love decorating," he notes, "we also saw that players really wanted romancing of characters, so we wanted that to be part of it as well."
But the game's vampiric charms are not only visual, but play heavily into the game's mechanics.
The way these three "pillars", as Yannis calls them, interact are key to making the game not only fun to play, but immersive. Yannis and Erik aim for Moonlight Peaks to invoke the feeling of a "living, breathing world" with a broad choice of how you spend your time there.
The farming sim genre is a crowded market, and while Moonlight Peaks has already stood out to many players, it's unique mechanics like romance or turning into a bat that will help it continue to do so.
"The best way to learn is basically to look at all the games and then see what you can incorporate," Erik says. "If you can make it your own, make it better."
But while some vampiric ideas don't make it in, concepts from other surprising sources do.
Time is money, though, and as much as Yannis and Erik would love to spend forever adding new mechanics, all games have got to release at some point.
"[I'll say,] 'OK, let's do this,' and Erik is like, 'Yeah, that's a great idea, but we actually need to fit it in production as well,'" Yannis laughs.
Thankfully, Little Chicken has been able to focus on development thanks to help from their publisher, life sim juggernaut Marvelous Games, the company behind the iconic Story of Seasons series (previously Harvest Moon, for those of us who remember it).
"They can chime in with a lot of experience and insights that we might not have yet, because for us, it's the first time doing a life sim," he continues.
"They've been marvellous. Sorry for the pun."
View Green Video on the source websiteLittle Chicken has worked hard to cultivate a specific style of game, one that reflects a specific community of gamers. Around 80 per cent of interest in the game comes from women, and 10 per cent from non-binary gamers.
"The community is very helpful and very open to whatever we throw at them," Erik explains.
Immediately recognising the importance of this, community feedback was quickly factored into development: "This is really powerful," says Yannis.
"We had a three-month period where we had put a lot of work into this new character which was a bit more adult.
"We spent a lot of time tweaking the character, then posted a video and within 20 minutes everyone was like, 'We hate it, please bring back the old one.'"
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Finally We wish PressBee provided you with enough information of ( Moonlight Peaks is a gothic Animal Crossing dating sim, but it's so much more than that too )
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