SpaceCraft is aiming for the gap between Starfield, Satisfactory and Eve Online ...Middle East

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I'll be blunt: the only thing that really entices me about SpaceCraft is that it's from Shiro Games, creators of such robust RPG and strategy fare as Dune: Spice Wars, Evoland, Northgard and Wartales. As a concept, at least, SpaceCraft seems both flavourless and oddly inclined to overplay its own familiarity. I mean, look at that title. Consider its chilly blend of functionality and punmanship. Look at that capital "C", poking out of the middle like the bow on a present whose silhouette leaves nothing to the imagination. You already know broadly what this game involves, yes? Indeed, you do: it's a game about crafting spacecraft, so that you can travel to other planets and craft their resources into other, better spacecraft. This you may do eternally, for there are thousands of planets in store.

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