Banishers: Ghosts Of New Eden wants to be a thoughtful blockbuster on a budget ...Middle East

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Banishers: Ghosts Of New Eden is a game of twos. It has two protagonists and two broad ways of playing, leading to two broad narrative outcomes, and is created by a company who, as Don’t Nod’s lead narrative designer Elise Galmard explained to me at a preview event last month, feel like they make games for two different audiences - fans of noodly narrative intrigues on the one hand, and of fantasy combat games on the other. Among the game's challenges, of course, is to blend these halves convincingly. A spiritual (hah) follow-up of sorts to 2018’s fairly well-received Vampyr, it takes place in the alt-historical realm of New Eden, which is kind of 17th century colonial North America through

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