Hypnospace Outlaw used to be a very different type of game than the one we know today. The authentic replica of the world wide web circa 1999 was originally designed to be little more than ornate level select screens in a stylish endless runner-style game, for example, providing extra context for your adventures pursuing "outlaws on the Hypnospace Highway". Games change during development, of course, and it’s not unusual for once substantial ideas to be left on the cutting room floor. But seeing as Hypnospace Outlaw is our pick for the RPS Game Club this month, I wanted to reach out to the game’s creator Jay Tholen to ask some questions about these unlikely origins, its influences and its
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