Alice0 has a habit of introducing me to weird and slightly frightening games featuring brutalist architecture. Well, not a habit exactly, but it's happened three times now, which is enough to make it a thing. Fugue In Void, by Moshe Linke, is technically and literally a walking simulator, in that you are going for a walk and that's all you do in it, but what it simulates you walking through is kind of a surrealist nighmarescape of raw concrete. I know I'm supposed to be making this game sound like something you'd want to play. Honestly, it's very good. Read more
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