Silent Hill: Townfall review - A breathtaking scare-fest in spooky Scotland ...Middle East

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Its small-town Scottish setting doesn’t just ooze '90s nostalgia for anyone who grew up in the UK, but its streets are so tight almost to the point of oppression, making the game's slow burn experience an engrossing and breathtaking one.

Order Silent Hill: Townfall from Amazon (£49.99)

Protagonist Simon may be the star of the trailers, but the story is actually about three people whose lives have become intertwined after a local disaster, seemingly stuck reliving it.

You’ll get the chance to step into each of these characters and see the world from their point of view, though the overall gameplay doesn’t change too much, aside from Simon who is the only one with the CRT TV.

Each time a threat is around, you’ll hear the static pop, telling you to pull up the CRT TV and tune the frequency in, with each creature having it’s own channel. It’s lo-fi nature means you’ll need to remember which creatures belong to which channel, and flick through constantly to keep an eye on who’s closest to you at any given stage.

The mechanics are there to get some good swings in, or get lucky with a flare gun, but these characters aren’t combat-trained and this isn’t Kingdom Come Deliverance, so if you come in expecting a fleshed out battle system allowing you to go Rambo on some fleshy monsters, you’ll be disappointed.

Instead, Townfall calls for a more measured and patient approach – hiding behind cars, garden fences and anything else that can conceal your quaking body. Scan the area and learn enemies' patterns to manoeuvre past them effectively. Maybe throw a bottle or brick at a car to set the alarm off and move the herd away from your path.

You’re equipped with a map of your surroundings in most areas, but with no pause or respite while doing so, finding a good time to unfold it and do some research isn’t easy, and doesn’t come often, which left us really flexing our memory muscles to know which direction to take and which doors we'd just found a key for.

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Like one particular house that’s almost trapped in a time bubble, the surroundings and enemies morphing around you depending on if you’re listening to a tape recording from today, tomorrow or yesterday – requiring you to flick through for puzzle solutions and items to find.

There’s even a nod to the time loop theory fans have long applied to Silent Hill 2, and all these creative choices go to show that the team at Screen Burn don’t just love the Silent Hill series, but they get what makes it tick and what makes players want to come back to it time and time again.

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This is fitting, as you’ll contend with stalker enemy ‘The Weight’ quite a bit when trapped here – they can’t be killed, only slowed down for a time. And even then, you’ll waste a lot of resource in doing so, meaning you’ll need to really tread carefully and pick your hiding spots well as The Weight mixes up their movement patterns and is willing to chase you anywhere once they’ve got a bead on you.

Pop out, check the CRT TV, open your map while they’re a distance away and plot your route. But wait, too late, they’ve spotted you and have started charging  – maybe you can jump into a locker in time, maybe not. But that relentless panic forces you into the mind of the character, and once you do crack it, plan the perfect route, distract the enemies and find your key or important item – it’s a rush that reminds us why we play horror experiences like this.

Silent Hill: Townfall is a stunning spin-off for the series, taking to a new setting and telling its own unique story, expanding your ideas of what exactly a Silent Hill experience can be.

Silent Hill: Townfall releases 23 September for PC and PS5. We reviewed on PS5, and you can order your copy now. 

Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.

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