A problem that games have, I find, is that it's quite hard for them to inspire a sense of wonder. The kind of thing that old movies, before CGI, that would make you think, "how did they do that?" But games are all CGI, spiritually anyway, so it's a bit harder for the craft itself to truly wow in terms of not being able to comprehend how something works. However! I felt that today when I saw the reveal trailer for Uncanyon, a puzzle game from the devs behind Maquette set in the seam between unparallel realities where the very shape of the world is constantly in flux.
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Hence then, the article about constantly reshape the world beneath your feet in the reality bending puzzle first uncanyon the next game from the devs behind the trippy maquette was published today ( ) and is available on Rock Paper Shotgun ( Middle East ) The editorial team at PressBee has edited and verified it, and it may have been modified, fully republished, or quoted. You can read and follow the updates of this news or article from its original source.
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