Sometimes I have to remind myself that I’m a cliché, a person first compelled to write about games because I slew Dark Souls’ Gwynn, Lord Of Cinder and sat quietly for a moment before thinking to myself, “Hit me, come on, hit me!”. No, I was not okay. But my understanding of games shifted in that tiny university room: they could be overcome, not just completed. FromSoftware’s dark fantasy lands, with their puzzle-box intricacy and dribbly residents, ushered in the "Soulslike" as other developers sought to cash in on masochists like me.
Here I am, still a masochist, still someone who adores a Souls and/or ‘like, but who stares at the offerings nowadays and thinks, "Please, someone hit me". These games have stagnated, to the point where it feels like we’re all waiting for FromSoftware to emerge from the fog and beat our asses in a way we’ve not quite seen before.
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