This update brings with it the new Quest API for your island creations and a bunch of new droids in the Star Wars toolkit. Those are the headlines, anyway.
Keep reading to find out everything new and changed in the Fortnite v41.10 update patch notes (25 June).
Fortnite update today (25 June): What changes in the patch notes?
Available now as an experimental feature in Verse, the Quest API will let you create quests for your homemade islands. These will appear in the standard Fortnite quest UI.
The new Star Wars droids added to its toolkit include the likes of the B1 and B2 battle droids, R2s (other Rs too!) and many more. You can animate them how you like.
For more detail on all the changes and nerfs, buffs and other fixes, read through the full patch notes below.
Fortnite update today (25 June) full patch notes
The Quest API is now available in Verse as an experimental feature. Quests you create will automatically appear in the same places as existing Fortnite quests, in Fortnite's quest UI, and in the pause menu when tracked.
The API also broadcasts events for quest joins, progress, completions, and reward grants, so your island logic and HUD can react in real time.
New Additions to the Galaxy: Updates to STAR WARS Tools
The Star Wars toolkit now includes droids and a new tauntaun variant. To learn more about the available assets, see Working With STAR WARS Islands.
Over 30 Star Wars droids are now available in UEFN, including:
B1 BattleB2 HeavyBB seriesR seriesBDX ExplorerGonkMouseand many more!Mountain Tauntaun
LEGO Sideways-Building Bricks
This update includes 71 new bricks for the LEGO Brick Editor, including sideways-building bricks. These new bricks unlock a new dimension of creativity, letting you build outward, not just upward.
Single-Brick Kragling: You can now Kragle a single brick, no group required.Fixed missing icon (UEFN): The Toggle Debug Visualization for Connected Brick Groups button now shows its proper icon.Better brick palette layout: The Brick Palette now docks to the bottom of the LEGO Brick Editor tools by default. Plus, no more popup when opening the Brick Editor.No more extra content browser: The Content Browser window that opened after Kragling is gone for good.Cleaner Kragle cancel: Canceling the Kragle dialog no longer throws an error popup.Smarter snap suggestions: Brick placement no longer suggests snap spots that would get rejected.
LEGO Brick Index
There’s now a dedicated page for all the bricks, plates, and more available from the LEGO Brick Editor. Bricks are separated into brick types to help you find the bricks you need to build the LEGO world of your dreams. Use the index to plan and create rock faces, intricate modular buildings, and anything else you can imagine! Visit the LEGO Brick Index page often to see what bricks have been added.
View Green Video on the source websiteThe initial API includes camera_director_component, perspective_camera_component, orthographic_camera_component and physical_camera_component.
Support for Characters Moving on Scene Graph Entities
Scene Graph Support for Character Possession Queries
You can look up who's controlling an entity (to credit eliminations or award items to the right player), find which entities a player currently controls (to attach input mappings or apply cosmetics), and react with events when control changes.
Mobile: Tappable HUD Widgets With Cross-Device Input
Custom UI buttons added to your gameplay HUD can now be interacted with by triggering their input actions (for gamepad and mouse/keyboard players) or by being tapped on directly (for touchscreen users). Buttons built using the Custom Button widget in UMG, as well as Verse Buttons, respond to input actions and player taps during gameplay. Assign a Triggering Input Action to any Custom Button to fire a Verse handler when a player interacts with it regardless of the Verse UI input mode. Note that a TouchActionWrapper is not required for this to work.
UMG: Add or reuse a Custom Button widget in your HUD User Widget, set its Triggering Input Action in the Details panel, bind a Verse Field event to the On Clicked event of the button, and write a Verse response handler.Verse UI: Add a button widget, assign its TriggeringInputAction, and subscribe to its OnClick property in Verse code.Unreal Revision Control (URC) has a new name: Lore. As announced at Unreal Fest, Lore is now the name for Epic's version control and content storage technology. Starting with v41.10, you'll see the new name in UEFN where Unreal Revision Control appeared before.
For more information about Lore, go to www.lore.org.
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Content Browser and Inventory Updates
Check out all the new devices and items available this release!
New:
We've added several new options to the Player Movement device:Fall Damage Type: Choose between Linear or Thresholds.Fall Damage Capping: When enabled, players who take fall damage will never drop below 1 HP from a fall.Ground Rush: When enabled during the initial skydive, players approaching the auto-deploy height limit can cut the cord and fall the rest of the way to the ground.Fatal Damage Stagger: Enables or disables the stagger effect when landing and taking fall damage.Fatal Damage Drains Energy: Enables or disables stamina drain when taking fall damage.Shock Rock
New Prefabs & Galleries
Synapse Station Seven Workshop PrefabSynapse Station Dock PrefabSynapse Station Floor GallerySynapse Station Wall GallerySynapse Station Roof GallerySynapse Station Indoor Prop GallerySynapse Station Outdoor Prop GallerySynapse Station Foundation Gallery View Riddle on the source websiteMemory Management
To learn more, see Memory Management.
Fixed an issue in UEFN where pushing changes does not auto-save.Forum ReportRemoved the volume clamp on exposed metasounds.Forum ReportFixed an issue where overriding an instanced Prefab material reverts back to the default mesh material in edit/game sessions.Forum ReportFixed an issue where the "Spawn During New Round" setting was causing incorrect team assignment.Forum ReportFixed an issue where Sidekicks did not have icon_component and description_component.Forum ReportFixed an issue where the character plays the splatter animation when fall damage is disabled.Forum ReportFixed an issue where UMG Widgets with Verse Events created in 40.10 could cause crashing and cook errors.Forum ReportFixed an issue where consistently spawning and despawning Scene Graph objects would cause a client crash.Forum Report
For a full list of all scheduled fixes for 41.10, refer to this search on the Epic Developer Community Forums.
Fortnite Ecosystem Updates and Fixes
Created AddOrUpdateDefaultValue in IAnalyticsProviderET interface so as to not need to copy and update the whole attributes array to add or update one value.Added the ability to add prefixes and suffixes to scalar commands.
Fixes:
Fixed an issue where the Mutator Zone device failed to despawn items when the Custom Items and Inventory setting was enabled.Fixed an issue where the text scrolling animation did not play correctly.Changed the shaping method to avoid vertical text overlapping.Fixed an issue where weak spot hit effects were delayed due to a server round trip.Rich text Quests update Data table.Fixed an issue where first-person view switched to third-person view while moving when using the Phone Tool.UEFN Updates and Fixes
Fixed an issue that caused incomplete hidden property validation, which may mean you see some new Illegal property override warnings. If these warnings are on properties you need, please report them so that we can consider exposing them to UEFN. These warnings will become errors in a future version of UEFN.Fixed an issue in which placing a Verse UI or UMG Button on the left side of the HUD during Gameplay Mode (touch stick) would steal input focus from HUD buttons, including those moved there via HLT or custom layouts.
Fix:
Added the ability to set the decibel attenuation at maximum distance for natural sound. This provides functionality to control volume falloff at range when using the natural attenuation mode.Editor
Fixed an issue where MetaHuman Identity, Performance, and Skeletal Mesh assets produced UEFN validation errors.
Fixes:
Fixed an issue where the Push Changes prompt for Verse code changes displayed "Push Verse Change" instead of the correct label.Fixed an issue where the Pause/Resume button logic was reversed if the client was closed while a minigame was paused.Updated the workflow for starting a memory calculation build to use the standard build UI, which now validates requirements such as having a native language set when using auto-localization.
Fixes:
Fixed an issue where Push Changes would appear on some assets that have live edit support after they were modified.Fixed an issue where modifications to Post Process Volumes wouldn't properly show Push Changes.Fixed hide CVar suggestions in search box, along with row context menu entry and extension button to copy to clipboard in UEFN.Fixed an issue where keybinds were intercepted by input processors when the keybind search box was focused, preventing the auto-detect keybind feature from working correctly.Fixed an issue where empty sections were visible in preferences. Sections with no editable properties are now hidden.Fixed an issue where modifications to Instanced Static Meshes wouldn't properly show Push Changes.Fixed an issue where Push Verse Changes entries appeared under the wrong category in the Group view.Fixed an issue where the Refresh Session button would not work properly while the session was paused.In-Game UI
Fixed an issue where Sidekick NPCs appeared as a large red square on the minimap instead of the correct icon.
Fixes:
Fixed a crash that could occur when launching a Physics island session. The session now launches correctly.Fixed an issue where the player occasionally got stuck in the slide animation when replicating. The animation now exits correctly.Fixed an issue where the player could not transition to tactical sprint until the slide animation fully finished. The transition now happens as expected.Fixed an issue where the player was unable to slide when running down an incline. Sliding on inclines now works correctly.Scene Graph
Added a dialog for choosing a base class when creating a new entity prefab.
Lore (formerly Unreal Revision Control) Updates and Fixes
New:
Updated the product name throughout the ecosystem to Lore.Removed the opt-in to load the graph portion of the Branch Explorer (Beta) after validating with the community that the performance optimizations that shipped with 41.00 were effective.Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more from the biggest stars in TV, listen to The Radio Times Podcast.
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