13 years on from the release of its predecessor, and more than two years since its first trailer, we are still months away from the release of GTA 6.
While these hopes have typically been ascribed to things like gameplay mechanics and graphics, it appears the same may be true of the game's dialogue system.
View Green Video on the source website"Everyone assumes it's like GTA V, where you have a pool of lines, and they just shuffle. It's not that anymore. It's structured. Like… labelled and categorised at a level I've never seen."
The leaker goes on to explain that unlike in GTA 5, where NPC dialogue was taken from a random pool of voice lines, NPCs will now react to the world around them via a comprehensively labelled dialogue system in which specific voice lines are tied to certain conditions.
Fans of Red Dead Redemption 2 will no doubt recognise this approach to dialogue, with the NPCs of RDR2 having similarly reactive dialogue in regard to Arthur Morgan's antics.
View Green Video on the source websiteNaturally, as with any and all leaks, it is worth taking this news with a grain of salt, as we have no way of knowing just how accurate it is until we get our hands on the game ourselves.
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