Steam Frame verification program confirmed, as fresh Steam Machine details land online ...Middle East

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There are multiple tiers to this: Verified, Playable and Unsupported. There is a number of criteria that a game has to meet in order to get Verified or receive a Playable rating, namely: Does it run at a minimum of 30FPS, support controllers and have text that is readable on the Deck’s small display?

Perhaps then it should come as no surprise that Valve will implement a similar verification program for its upcoming virtual reality headset, the Steam Frame, as Yang reveals in the same interview, but the nuances of targeting such a platform are much different from those of what is essentially a low-powered PC with controllers stuck to it.

Namely, the Steam Frame uses a mobile-based Snapdragon SoC (System on a Chip), much like those found in mobile phones, or its closest competitor, the Meta Quest 3, and allows players to play games on the device, without the need to stream from a PC or Steam machine.

For those in Apple land, you may remember that when the company transitioned to Apple Silicon processors, starting with the M1, Apple implemented a program called Rosetta 2, an emulation layer, that allowed applications which had been developed with x86 in mind to run on the new machines before the developers could bring out a native version.

Valve, of course, is no stranger to emulation layers, with Proton making it so that Windows-based games and programs can run on Linux. However, the Steam Deck uses an x86-based AMD processor, making this a far easier task to do.

So, how will the Steam Frame verification program work?

There are already many native ARM-based VR games that have been developed with the Meta Quest in mind, and many of these will likely get ported over with ease, but there are many that will have been developed to run on x86-based Windows machines.

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As for games with flatscreens in mind, these will also have to be limited to titles that can perform well enough natively on the Steam Frame. During the event, Valve had Hades 2 running.

With all this in mind, this means the Steam Frame verification program has to take into consideration many kinds of scenarios:

ARM-native VR gamesx86-based VR gamesARM-native flatscreen gamesX86-based flatscreen games

For those who got a Steam Deck when it first launched, you may remember that the verification program was a bit slow to start, and wasn’t entirely without controversy either, with seemingly verified titles not running well at all.

Will Valve simply put out an “At your own peril” warning for these games, or will they figure out some way of automating the process by skimming system requirements?

Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.

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