“ Pretty much immediately,” we were told by executive producer Matty Studivan at the Gamescom conference last summer.
On the origins of this sequel, Studivan explained that, “ Mikey Spano, our CCO and art director, he's basically had the franchise in his head a really, really long time.
“And actually, we used the power-slide a lot more in the DLC, and that was an early iteration basically of our skateboard tech.”
“ I think Mikey was a skateboarder,” Studivan said. “We have a lot of animators that are skateboarders. You know, it's such a fluid movement and it really fits with the aesthetic and the feeling of our game.
Touching on the development process behind skateboarding, Studivan added, “We've made a ton of different iterations, and I would say in the last six months, the team was like, 'What if it just replaces sprint?' And as soon as that happened, it all unlocked.”
Skateboarding isn’t the only fresh addition, either, with the Gamescom demo also introducing a new gun called Sheath (voiced by Ralph Ineson and inspired by Halo battle rifles) and a new adversary (a slimy senator played by comedy legend Richard Kind). We get into both of those casting stories in the full interview!
View oEmbed on the source websiteStudivan summed it up like so: “In the first game, we had all the [watchable] movies. And that was such a big hit that we thought, ‘Okay, well, we're gonna bring more movies back, but what can we do to top that?’
“And you know, our first choice, we're always like, ‘There's no way we're gonna get it’. And then Ben Moore, our business dev director, within a week, he was like, ‘Hey guys, I got the license to Bible Adventures’.
Sounds like this is shaping up to be quite a bold follow-up! In the full interview, we also delve into the new locations and the story itself. Download the podcast now to hear the whole thing.
Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.
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