Romeo is a Dead Man preview: Brilliantly baffling ...Middle East

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I first played Romeo is a Dead Man for a mere 15 minutes at Gamescom last August, and was immediately taken by it. Now, after a 2-hour hands-on preview, I'm all in.

You may be familiar with the concept of 'show, don't tell' when it comes to storytelling. Romeo, at least in its opening segments, rather opts for the method of 'show, and then tell', in an bid to make you understand what the hell is going on.

Once could certainly criticise the exposition-heavy opening as poor storytelling, but as with any Suda title, it's all pulled off with such overbearing style that all talk of substance feels moot.

As someone that grew a bit tired of Rick and Morty after a couple of seasons, I was pleased to find that, while the humour may bear similarities to the show's brash and out-there comedy, Romeo has a real earnestness not found in the show's often dry and nihilistic world.

You'll progress through rather linear levels, hacking and slashing your way through hordes of enemies, occasionally whipping out a gun to blast away at a weak spot.

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It certainly doesn't offer the complexity of many other hack and slash titles (not in the first two hours, at least), so if you're looking for a game with plenty of skill expression, Romeo may not be what you're after.

The two bosses I fought are, thankfully, a bit more involved than your bog-standard enemy. Weak spots encourage you to make use of your ranged weapon where you can, while they repeatedly throw out an arsenal of single-target and area-of-effect attacks, forcing you to dodge regularly, instead of just spamming your attacks at their legs.

Story and gameplay aside, perhaps my favourite aspect of Romeo is its presentation.

I said it in my interview with Suda, and I'll say it again; Romeo is a Dead Man is a delightful mishmash of different art styles, and it works so wonderfully.

When you die, you're shown a horrible little clip of a real-life model of a human head being melted by a flamethrower. If you're lucky enough to get a revive, you'll be shown the same horrible little clip in reverse as you come back to life. Now that's kino.

I don't want to call Romeo 'style over substance', because there certainly is plenty of substance there, it's just dwarfed by the overwhelming scale of this game's style.

But for those of us freaks (you know who you are) who will pick up whatever Suda51 is putting down, Romeo is a Dead Man is sure to be a hit.

Romeo is a Dead Man releases on 11th February 2026 for PC, PlayStation 5 and Xbox Series X/S.

Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.

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