How the PS5 powered Ghost of Yōtei's most heartwarming new feature ...Middle East

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When Atsu, the new main character voiced by Erika Ishii, visits her childhood home during the prologue, you’ll see exactly what we’re talking about here.

It’s a neat trick, and one that we can imagine lots of other games trying to emulate in future. For example, It would work super well for the Star Wars Jedi games, where the lead character already senses ‘echoes’ of the past.

On the eve of the Yōtei’s launch, we had the chance to ask Nate Fox, one of the game’s directors, about the thinking behind this feature and how it is even possible. So, what was thinking behind the flashbacks?

“And because it's a video game, of course, you get to play the thing. And I don't know you, when you play video games, I tend to say, like, ‘Oh, I died on that level’. You are the character. And that's a great thing about games, right? That they're immersive on that level, that is unique.”

“You're right,” Fox told us. “It is, in fact, because of the power of the SSD on the PlayStation 5 that we can have, effectively, the level loaded twice.

Fox added an interesting question: “Have you ever had the experience of going back to your parents’ house and walking into the bedroom you grew up in, and whether you like it or not, memories come to you?

“That’s what we were going for, right? That whether you like it or not, the past is still real, alive in your mind. And it seemed like a thing that would be cool to put into a game.”

Fox explained: “It's great to be able to target one piece of hardware and go deep on it, particularly the DualSense controller, which, to me, is unbelievably cool. It does things that couldn't have didn't occur 10 years ago, right?

“And so, by virtue of being just on PlayStation 5, we can really pour energy into making sure things like the controller get the attention they deserve.”

“Is this a major challenge in the game? No, it is not. It's just to make you feel immersed. And I appreciate that the controller can let players have this small experience that's real. And of course, we use it in all sorts of other ways, like Sumi-e painting, or feeling the clash of swords with the haptics.

Another example is forging a sword by physically moving the controller up and down. As Fox puts it, “By just kind of doing a basic hammering action, you make that heated metal get flattened out as you stamp out a sword. I don't know if you've ever fantasised about making a katana?”

Ghost of Yōtei is out now on PS5 and you can order your copy here.

Check out the rest of this interview on the Radio Times Gaming YouTube channel.

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Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more TV recommendations and reviews, listen to The Radio Times Podcast.

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