The developers from Team Cherry, who've spent eight years making this sequel to Hollow Knight, have made a number of interesting decisions on the way to the launch, and the review situation is one of them.
So, where are the Silksong reviews? And what did we think of our hands-on demo back at Gamescom? Keep on reading and we'll answer both of those questions!
Where are the Hollow Knight: Silksong reviews?
This was confirmed by trusted industry journalist Jason Schreier on Blue Sky, where he said: "In case you're wondering: Team Cherry told me they don't plan on sending out early codes for Silksong."
Schreier closed out his social post by noting, in no uncertain terms, "so don't expect to see reviews until after the game comes out".
In a follow-up post, Schreier added, "I don't think that's the only reason; they also mentioned that it'd take a lot of time to get codes and distribute them etc, and they're a tiny team with lots to do in the next two weeks".
Hollow Knight: Silksong preview: Our hands-on impressions
View oEmbed on the source websiteThere were actually two different demos. One is basically the opening segment of the game, which is the one I ended up doing. And the other one is from later on and is more difficult.
On the day, I did find the experience of playing Silksong slightly surreal. It's funny, because the game is so massively hyped, and it's good to have it playable at long last, but it is, at the end of the day, just a game.
If you played Hollow Knight, you know what to expect from the opening segment of its sequel. you're jumping around on little platforms, you're slashing at things. You are gradually learning the patterns of what's where and which enemies are gonna jump out at you at which points.
Even right at the start of the game, there was a good amount of challenge to be had, and a real sense of achievement every time you do something right or getting a little further in your run. If you liked Hollow Knight, and you've been itching for more of the same, the opening of this game will give you that.
The new main character, the Hornet, has a reasonably floaty jump. But it's still basically a platformer, like Hollow Night, with those Metroidvania elements in the mix to keep you exploring and learning as you go.
But yeah, for now, all we can say is that's it's more Hollow Knight and it looks and plays exactly how you'd expect, which is no bad thing!
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