Perhaps the most highly anticipated game ever bar GTA 6, Team Cherry's follow-up to its 2017 indie gem has been a long time in the making.
But why did Silksong take so long to make? It's complicated, which is why we've put together a quick explainer to tell you what you need to know.
Why did Silksong take so long to make?
Initially, Silksong was meant to be a DLC for the original Hollow Knight game. Eventually, as Team Cherry added more and more content, the scope of the project became too big.
After that, we didn't learn much about the development process until a recent interview with Bloomberg in which the developers shared some of the reasons for the game's now infamously long development cycle.
First up, the team were simply having too much fun working on the project. "We've been having fun. The whole thing is just a vehicle for our creativity anyway. It's nice to make fun things," explained Team Cherry co-founder Ari Gibson.
"It was never stuck or anything. It was always progressing. It's just the case that we're a small team, and games take a lot of time. There wasn't any big controversial moment behind it," Gibson said.
Despite "a period of two to three years when [co-founder William Pellen] thought it was going to come out within a year," the team continued to add more content, which caused the development time to continue spiralling.
"There's a level of finish that has to be met throughout the entire game. All the ways the systems interact, all the hidden work that pops up later on. It's multiplicative. As you add stuff, the process of tying it all back together just increases," Pellen explained.
So, that's the gist of it! A small team having fun making a huge game that grew incessantly, who wanted to ensure that the game was of the quality their devoted fanbase was expecting.
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