Metal Gear Solid: Delta review – Often uglier than the original ...Middle East

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I don’t want to discredit the huge amount of effort from the developers. A lot of work has clearly been poured into the project, with lavish environmental detail, painstaking attention paid to every minutia, and a faithful dogged determination not to upset fans, but dogma has been Delta’s undoing.

The context surrounding how and when a game was made is very important. When I play Metal Gear Solid 3: Snake Eater, I understand that it is a game that is over two decades old. Everything about that game is in step with the technology of the time, with the exaggerated animations helping bring the lower-fidelity character models alive. It is more akin to character animation found in cartoons.

With this in mind, fast-forward to 2025, and the context of the Snake Eater is lost in Delta, causing a strange disconnect between the graphical fidelity of the remake and the original game’s animation work and (charmingly) dated gameplay. It just never feels quite right.

To me, it’s a bit like sitting down to watch a shot-for-shot remake of an episode of The Thunderbirds, with real actors moving exactly as the puppets did.

Some changes have been made too to simple things, such as how the Codec works with a strange dial, and it feels far more fiddly than just hitting the Select button and choosing who you want to call. The old method is there, but it takes an extra step to get it and faffing around with options.

The gaming world recently marked the 11th anniversary of the still influential and celebrated PT, and I can’t help but lament what we lost: a world where Konami continued to deliver groundbreaking games that pushed the medium further, rather than the Pachinko cash-grab drudgery of the last decade.

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Further twisting the knife, the Bloober Team Silent Hill 2 remake and the litany of Resident Evil remakes from Capcom aptly demonstrate that remakes are at their best when they do their own thing, rather than never daring to stray from the past.

Sadly, Metal Gear Solid: Delta serves as a sad reminder that Konami really dropped the ball, and it's hard to forget this.

I don't believe that Delta has come at the expense of games like Silent Hills. Over a decade separates the two, and it's clear that there has been a course correction internally at the company.

With many of the same assets, but a remixed version of Metal Gear Solid: 3, Konami could have had a real winner on its hands. Instead, by being so dogmatic, it doesn't.

The answer lies in a murky, uncomfortable place in the middle.

Perhaps in a few years, when we all have RTX 5090s, it will be a different story. But in the here and now, Metal Gear Solid 3: Snake Eater on PC with mods to fix up some of the issues with that version is my preferred way to play.

Metal Gear Solid: Delta doesn’t replace Metal Gear Solid 3, but it doesn’t do enough for me to ever choose it over Snake Eater.

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