There are some flaws that we’ll come onto, but none of them really hinder the core enjoyment of what the game is trying to offer.
If you enjoyed the old LEGO games by Traveller’s Tales, particularly that oddly joyous feeling of smashing up everything in your path, you’ll find a similar itch scratched here.
And if you enjoyed The Legend of Zelda: Tears of the Kingdom, particularly that feeling of being constantly sidetracked from the main mission because you keep bumping into other diverting activities, you’ll find a similar itch scratched here.
Whereas Odyssey allowed you to throw the hat whenever you like at whatever you like, Donkey Kong’s latest outing really makes you work for each transformation. If you want to turn into a zebra version of DK, for example, you’ll need to locate the village elder of the zebra people and do a whole quest for him involving tracking down the missing pieces of a smashed vinyl disc.
This never stops feeling fun, and you’ll feel a pang of disappointment every time you encounter a surface that you can’t break (some of them require Bananza transformations, while others are fully indestructible in order for the game to keep some semblance of structure).
View Green Video on the source websiteDonkey Kong is largely mute in the game, save for a few grunts, which feels like an odd choice when other characters like the sidekick Pauline are voiced (speaking of Pauline, it never stops being odd that she's been turned into a child, and her songs are quite wacky as well).
Assuming that Donkey Kong as a character plays a big part in Nintendo’s future movie plans, this does feel like a missed opportunity to build out his character and make people care about him a little more.
All of that being said, it’s odd that Donkey Kong Bananza still hangs together so well. It’s really easy to spend time with, and you never feel annoyed when you find yourself getting sidetracked away from the main quest in favour of collecting bananas, completing mini challenges and generally exploring each lovingly crafted layer.
Again, it’s odd how much that doesn’t bother me. You know the game is working hard to bring you a fun world, so you let slide the odd visual cover-up. Even a literal barrier doesn’t seem to block my enjoyment of this game.
If this game was a bunch of bananas, there would be a couple of fruit looking bruised and disappointing. But they’d be far outnumbered by the colourful, beautiful bananas ripe for enjoyment.
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