Rematch dev on Rocket League, shooters and esports aspirations: "We're in contact with a number of organisations" ...Middle East

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A multiplayer, arcade-style football experience, completely different from the likes of EA Sports FC and Football Manager that have dominated the space for so long, Rematch has managed to corral football fans and haters alike onto its digital pitches.

"I think the two games share more similarities than maybe can be felt from the get-go," Tarno explains.

Tarno initially pitched Rematch while Sifu was still in development. He recalls that his partners were not initially as enthused about the idea as he was. "Often, game developers aren't really fans of football," he laughs, "but it was a project I had in mind for a while."

"There's not that many [mechanics], but still, most of them have different levels of granularity," he notes. "A basic functionality is rather immediate and accessible, but then it's a matter of, how long are you pressing the input? When are you pressing it and in what situation? Are you applying curve to the ball? Are you just shooting?"

The high skill ceiling this mechanical depth allows, combined with the natural spectacle that the game presents, certainly appears to lend itself to esports, something I ask if Tarno is interested in pursuing.

He goes on to confirm that "we're in contact with a number of organisations", before stating that "we do want to support these efforts if players really pick it up and think, 'This is a game that's really worth being played competitively.'"

Despite the natural comparisons to EA Sports FC and Rocket League – pros of both of which were represented in playtests – the standout players by far came from Call of Duty.

In describing why he thinks this is, Tarno discusses how he and the team view the game, subsequently saying something that I found fascinating: Rematch is not a football game, but a third-person shooter.

Despite having played a dozen hours of Rematch by the time we spoke, this truly changed how I viewed the game entirely.

"We wanted to leverage that third-person perspective," Tarno continues, "not only to be close to your character to have that feeling of connection and that very specific perspective on the action, but also because it does allow you to very precisely aim your shots in a way that a game like EA FC doesn't."

"We wanted [Ronaldinho] as an ambassador because he does incarnate some values around positivity, sportsmanship, love of the game," Tarno explains. "It's 'o jogo bonito', right? It's the beautiful game, and having somebody who's very positive was great."

"In Rematch, every time there is an overtime, it's a golden goal rule, so the first one to score ends the game there and then," he explains, before conceding that "there were great reasons to remove the golden goal rule".

For Tarno, the rule is "intense and radical", and it's exactly that kind of thinking that has made Rematch such a tense and gripping experience.

Check out more of our Gaming coverage or visit our TV Guide and Streaming Guide to find out what's on. For more from the biggest stars in TV, listen to The Radio Times Podcast.

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