It's the open environments of tactical RPG Every Day We Fight that have most caught my eye. Huge warehouses, bases, and ruins so stuffed with cover and walkways as to suggest the dominant species on the game's pre-alien invasion earth were sandbag piles. These sprawling layouts aren't just for show or getting a nice height advantage, either. The city is explorable between battles with your gang of resistance members, letting you poke around and scavenge before sneaking into optimal positions for the next scrap against invading aliens.
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Finally We wish PressBee provided you with enough information of ( Manor Lords publisher's time loop tactics RPG Every Day We Fight is out today in early access )
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