There are few things more heartwarming than a solo developer seeing breakout success, especially if their game is a wholesome testament to community spirit, entrepreneurship, and innovative street cleaning solutions like Schedule I. Pretty close, though, is a solo developer pulling a 'Miyazaki lying about Elden Ring', and underselling just how big their game actually is in the run-up to release.
Developer Tyler has been updating the bud flinging simulator steadily throughout the demo release and into the current early access, and they've also got a roadmap over at Trello here (featuring: raids, parkour, jukeboxes, and controller support among other things). Some of the most relevant communication is actually in the Steam forums though. Tyler revealed yesterday that he's currently working on getting the game Steam Deck verified. It's also where he first revealed the full list of planned sellables that are now in the roadmap (Marijuana, Meth, Cocaine, Shrooms, MDMA, and delicious + cool Heroin), with plans to take community suggestions once they're all in.
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Hence then, the article about schedule i creator seems to have vastly undersold how much content is in his new steam hit was published today ( ) and is available on Rock Paper Shotgun ( Middle East ) The editorial team at PressBee has edited and verified it, and it may have been modified, fully republished, or quoted. You can read and follow the updates of this news or article from its original source.
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