One piece of worldbuilding advice I've always found useful is to go at least one level deeper than the obvious. To wit: why have a lantern, asks FPS Mohrta, when you can have a horrible vulture-esque creature called a lantern beast that lives on your head to light up the dark for you? "Found a good'un," I wrote in Slack shortly after playing Mohrta's Steam demo. "It's so rad and strange!". Well, that's the pitch, reader. It's a "nonlinear FPS game blending action, exploration, and light dungeon crawling". Very rad. Very strange. Nom nom.
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