The baggiest thing about PS1-harkening soulslike Tyrant’s Realm is the ratty pair of prisoner pants you start out with. Everything else is pleasingly austere. It is, like Dark Souls, a game about equipment and stamina management, but it finds most success as a soulslike in the sensation that you are alone somewhere bad, not able to do very much except hit horrible things in the space between them trying to hit you. It also offers notable moments of lonely, loud footsteps rebounding off cold stone tiles in the seconds after felling some giant man-bastard - one of the subgenre’s greatest un-joys.
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