I feel guilty about comparing Nebulous: Fleet Command to Homeworld, inasmuch as it's an appalling bait-and-switch. It's like offering somebody a cake that is actually a cunningly painted hunk of torpedo fuselage. It's like offering to shake hands while wearing one of those comedy hand buzzers - except that the hand buzzer is an intricate simulation of zero-G physics, missile behaviours and comms jamming, featuring spacecraft with proper internal layouts that require you to think hard about attitude control if you don't want, say, your engines to become Swiss cheese about 90 seconds before you need to retreat from combat. Being a "true" 3D real-time space strategy game, it looks and soun
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