Sumerian Six - a pulpy, Nazi-bashing stealth-tactics treat ...Middle East

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It's hard not to talk about Sumerian Six without summoning the spirit of the sadly now defunct Mimimi Games. Sumerian Six might technically owe its existence to the real-time, sight-cone-dodging stealth-tactics classics of the 90s - think Commandos and Desperados - but Mimimi's wonderful genre refinements, seen in the brilliant likes of Shadow Tactics and Shadow Gambit: The Cursed Crew, are in ample evidence as developer Artificer's rip-roaring, globe-trotting, Nazi-bashing pulp adventure unfolds. But for all its mechanical familiarity, Sumerian Six is - as I approach the seven-hour mark, at least - an absolute hoot, an inventive, richly conceived take on the genre that more than holds its

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