Why VRR is not a magic bullet for fixing poor performance ...Middle East

Technology by : (Eruogamer) -
It began in 2013 with the arrival of Nvidia G-Sync - the first form of variable refresh rate (VRR) display technology. Rather than attempt to synchronise, or not synchronise GPU output with your screen, the host hardware took control - kicking off a new display refresh when the GPU was ready with a new grame. V-sync judder didn't happen, screen-tearing would (by and large!) disappear. FreeSync and HDMI VRR would follow, but essentially they all did the same thing - smoothing off variable performance levels and delivering a superior gameplay experience. But let's be clear: VRR is not a cure-all. It's not a saviour for poor game performance. It has its limits and it's important to understand

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