What if you could double or even triple almost any game's frame-rate, just by installing a small program onto your PC? It has echoes of downloading additional RAM, but this is exactly what the app Lossless Scaling can now provide using frame generation technology. We're already familiar with the effects of frame gen with Nvidia's DLSS 3 and AMD's FSR 3, so how exactly does Lossless Scaling work by comparison, how do the generated frames look and feel, and what are the best use cases for this new-found functionality? First of all, it's important to note that Lossless Scaling's frame generation is fundamentally different to how Nvidia and AMD's frame-gen tech works. DLSS 3 and FSR 3 leverage
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