"Banishers took a while to kick in," I wrote in the RPS group chat last week, "but I fought a monster made of angry witch-hunting jam last night." It was a pivotal boss fight about half way through Don't Nod's ghost hunting action-adventure RPG Banishers: Ghosts Of New Eden, and typical of the over-the-top, slightly ridiculous, but entirely earnest drama of the game that joyfully pulls you along. Don't Nod - who I am starting to suspect make their magic teen angsthologies to fund their real passion for "grimdark grown-up fantasy that you sort of suspect should be a book series" - have followed up 2018's third-person action effort Vampyr with this new semi-epic. Banishers has a lot in commo
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