The team behind Life is Strange are no strangers to parallel timelines. Don't Nod's original narrative adventure ended with a binary choice - you could save the life of your closest companion, or doom them to protect the town you both grew up in. It was a decision that rippled through the stories of subsequent sequels, and remains an emotional peak the franchise has since struggled to surpass. Now, after years of silence, the team behind that ending are finally back with a new game - Lost Records: Bloom & Rage - ready to talk about why their time working on Life is Strange ended. Much has changed for Don't Nod over the past decade, with the original Life is Strange team now an ocean away
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