I realised several hours into my Enshrouded playthrough that I have an unspoken internal checklist for what makes a great open-world survival crafting game. Great building, a sense of scale, a beautiful atmosphere, and the ability to die in extremely stupid ways. In Minecraft, it's digging straight down into lava. In Valheim, it's getting crushed by the very tree you'd just chopped down. And after dying for the third time by trying to climb a slightly-too-steep hill, slipping down and building enough momentum to send me careening off the cliff to my death, I realised that Enshrouded, too, ticks all the boxes for maybe one day being listed among the titans of the genre. One paragraph in, an
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