This isn't a Game of the Year article, but it could be: from its earliest iteration in Early Access, to its full release now, Against the Storm has become one of my all-time favourites. There are so many points where the concept of a roguelike city builder could wear out - it evades them all with endless, surprising depths. It has become my first choice of what to play when I feel like just playing a game, and despite the time I've poured into it, I'm still - with joyful frustration - learning new things about it. The premise sees you establishing a series of settlements across the map, your attempts lasting as long as it takes each settlement to either become successful, or for the omino
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