Doom at 30: how a LAN session changed my life ...Middle East

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It was a warm Saturday morning in the summer of 1994. I was working at Big Red Software, a video game developer then based in Southam, Warwickshire, just up the road from Codemasters. Naturally, we'd already played Doom, which had been released a few months before and was still the hottest game in the world. Our programmer Fred Williams bought a copy of the shareware version in the Game store on Leamington high street - you could download it for free, but back then the internet was super slow and super expensive, unlike Game, which was convenient and super expensive. Indeed one of the cleverest business decisions John Romero made was allowing software companies with already established ret

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